Rating: Not rated
Tags: Fiction
Summary
Isolated by a disfiguring injury since the age of
seventeen, Sean Phillips crafts imaginary worlds for
strangers to play in. From his small apartment in southern
California, he orchestrates fantastic adventures where
possibilities, both dark and bright, open in the boundaries
between the real and the imagined. As the creator of Trace
Italian—a text-based, role-playing game played through
the mail—Sean guides players from around the world
through his intricately imagined terrain, which they navigate
and explore, turn by turn, seeking sanctuary in a ravaged,
savage future America. Lance and Carrie are high school students from Florida,
explorers of the Trace. But when they take their play into
the real world, disaster strikes, and Sean is called to
account for it. In the process, he is pulled back through
time, tunneling toward the moment of his own self-inflicted
departure from the world in which most people live.