Series: Book 1 in the Viridian Gate Online series
Rating: Not rated
Tags: Fiction, Fantasy, Science Fiction, litRPG
Summary
October, 2042 An extinction-level asteroid, 213 Astraea, is cannonballing
toward Earth. Collision, imminent. An international team of
scientists is working around the clock to avert the
cataclysm—few are optimistic. World governments are
preparing for impact with deep earth bio-dome bunkers, but only
a select few lottery winners will be saved. Jack Mitchel, a thirty-two-year-old EMT living in a tiny
studio apartment on the West Coast, isn’t one of those
winners. Still, there might be a way for him to survive Astraea: a
slim chance, requiring a radical leap of faith. Through a
connection at Osmark Technologies, Jack’s acquired a
NexGenVR capsule and with it, a one-way ticket to the
brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian
Gate Online. Taking that leap of faith, though, means
permanently trapping his mind in the game, killing his body in
the process. Worse, one in six die during the transition, and even if
Jack beats the odds, he’ll have to navigate a fantastical
world that’s filled with near-limitless opportunities,
but also home to vicious monsters, domineering AIs, and
cutthroat players. And when Jack stumbles upon a secret
conspiracy to sell off virtual real estate to the
ultrawealthy—transforming V.G.O. into a new feudal dark
age—the deadly creatures inhabiting Viridian Gate’s
expansive dungeons will be the least of his concerns. If Jack can’t game the system, he’s going to be
trading in a quick death for a long, brutal one …