Series: Book 2 in the Another Coop Heist series
Rating: Not rated
Tags: Fiction, Urban Fantasy
Summary
Coop, a master thief sort of gone legit, saved the world
from an ancient doomsday device - heroism that earned him a
gig working for the Department of Peculiar Science, a
fearsome top secret government agency that polices the odd
and strange. Now Woolrich, Coop's boss at the DOPS, has Coop
breaking into a traveling antiquities show to steal a
sarcophagus containing the mummy of a powerful Egyptian
wizard named Harkhuf. With the help of his pals Morty,
Giselle, and a professor that's half-cat, half-robotic
octopus, Coop pulls off the heist without a hitch. It's not Coop's fault that when DOPS opened the
sarcophagus they didn't find the mummy they were expecting.
Well, it was the right mummy, but it wasn't exactly dead -
and now it's escaped, using a type of magic the organization
hasn't encountered before. Being a boss, Woolrich blames his
underling for the screw up and wants Coop to find the missing
Harkhuf and make it right, pronto. Digging into Harkhuf's history, Coop thinks the mummy is
hunting for an ancient magical manuscript that will help him
bring his old lover back to life. Which wouldn't be so bad if she wasn't a warrior sorceress
hell-bent on conquering the world with her undead armies. Coop would very much like to run from the oncoming chaos.
It's one thing to steal a mummy, but another to have to deal
with head-hunting bureaucrats, down-on-their luck fortune
tellers, undead mailroom clerks, and a rather unimpressed
elephant. Unfortunately, there's nowhere to run. If he wants
the madness to stop, he's going to have to suck it up and
play hero one more time. But if Coop manages to save the
world AGAIN, he's definitely going to want a lot of answers.
And a raise.