Series: Book 1 in the Dark Profit series
Rating: Not rated
Tags: Fiction, Fantasy, Satire
Summary
Brimming with swords, sorcery, and wit,
Orconomics: A Satire introduces Arth, a world much
like our own but with more magic and fewer vowels. For the
licensed wizards and warriors of Arth, slaying and looting
the forces of evil is just a job. The Heroes' Guild has
turned adventuring into a career, selling the rights to
monsters’ hoards of treasure as investment
opportunities. Corporations spend immense sums sponsoring
heroes to undertake quests, betting they’ll reap the
profits in plunder funds when the loot is divvied up.
Questing was all business for Gorm Ingerson, the most
famous Dwarven Berserker in the history of the guild, until a
botched expedition wiped out his party, disgraced his name,
and reduced him to a thieving vagabond. Twenty years later, a
chance encounter sees Gorm forcibly recruited by a priest of
the mad goddess Al’Matra to undertake a quest that has
a reputation for getting heroes killed. Worse still,
he’ll be undertaking the mission alongside a washed-up
elf, a brooding weaponsmaster, bickering mages, a lecherous
bard, and one voracious Goblin. But there’s more to Gorm’s new job than an
insane prophecy; powerful corporations and governments,
usually indifferent to the affairs of the derelict
Al’Matran temple, have shown an unusual interest in the
quest. If his party of eccentric misfits can stop fighting
each other long enough to recover the Elven Marbles, Gorm
might be able to turn a bad deal into a golden opportunity
and win back the fame and fortune he lost so long ago.
Promising fun, fantasy, and financial calamity,
Orconomics: A Satire is the first book in The Dark
Profit Saga, an economically epic trilogy.