Series: Book 11 in the Wandering Inn series
Rating: Not rated
Tags: Fiction, Fantasy, litRPG
Summary
Adventuring doesn’t ever really end, does it? Classes evolve, roles shift, and in the city of Liscor,
change is happening. The Horns of Hammerad are growing as
adventurers, rising in the eyes of the city and the
surrounding lands. They’ve survived, and they’ve
leveled, but new levels also bring new problems. Izril is
still facing turmoil as nobles fight and squabble while
Liscor breathes again and heals, trying to find a new way
forward. The best cure for dark days? Games! And none know it
better than the oldest adventurers, who’ve lived
through countless struggles. Niers Astoragon is the greatest
[Strategist] of Baleros, a leader in one of the Four Great
Companies, and his students vie for his approval.
They’ll compete to become the best new generation of
talented leaders and commanders. Glory, mischief, and
competition await! What they’ve forgotten is that there are never low
stakes with Niers. Compete for fame, compete for fun, but
remember, there’s no such thing as a bloodless game
when you play against the Titan of Baleros.